Tags: project rakuen, rakuen, rakuen trailer
Hi everyone! As many of you know, I’ve kind of been living under a rock lately… but it’s for a good cause, really! I’ve been working on Rakuen and preparing a special video for you guys ^_^ So if you haven’t yet seen it, here is the official trailer for my upcoming game, Rakuen… I hope you enjoy!
Tags: Alice Lo, Eras of Alchemy, Furdiburb, Sheado.net, video games
It’s been almost 4 years since my “Girls in the Video Game Industry” series. Since then, I’ve met so many wonderful ladies throughout the industry that do everything from programming to creating concept art to writing quests for World of Warcraft. So I thought it would be fun to do some more interviews highlighting these talented women and their contributions to the industry.
Girls in the Video Game Industry #6: Alice Lo
Developer and Composer at Sheado.net
I met Alice through my forum a few years back. At the time she was juggling two full-time jobs: Programming and composing for her indie company’s first game, Furdiburb, and taking care of her mother who had been diagnosed with Guillain–Barré syndrome (a rare disorder that left her mother paralyzed for 3 years). I was in awe of how she handled everything from physical therapy to battling insurance companies, all the while putting in the time to create a game. Alice is a great example of how being a Jack-of-all-trades (or in this case a “Jill”) is often necessary when running an indie studio and building a game from the ground up. She’s a programmer, composer, artist, and often tops the DPS charts when we raid together in WoW ^_^
1.) Can you tell us a bit about your job?
Our company is really small – I work with Chad, the lead developer, and Danny, the artist. With just the three of us, we each have to wear many different hats. I am primarily a software developer; I program gameplay functionality, design/implement databases, etc. I am the composer of our team and am also the sound engineer. I also write press releases, blog posts, update the web site, and other miscellaneous tasks.
2.) How did you get into the video game industry?
I’m probably dating myself *laughs*, but I was in pre-school when I learned to play with the Apple IIe. I didn’t even know how to read, and I was playing Lode Runner, Pacman, etc. As I got older, I begged my parents for a Nintendo, but they bought me a Sega Genesis instead. My dad said, “The only reason we even bought you the console is to get you interested in computers. You better like it!” As a side affect, I got addicted to video games too.
My parents also “forced” me to play piano for 9 years. I learned to play some video game music for fun, which my family didn’t appreciate. I practiced drawing video game characters and colored them with Photoshop, picking up tricks and tips along the way. I learned to create web sites to showcase my drawings.
I went to college and majored in computer science. After graduating, I worked in the financial industry for a while. On the side, I learned Flash and made some small games, but couldn’t focus on it regularly. I also dabbled a bit in Second Life learning Blender to create 3D animals and scripting to breathe life into it. Basically, I learned to do many different things “for fun”.
One day, in between jobs, my boyfriend suggested we make a game for Android (it was a very new OS at the time), and so we formed our company Sheado.net with his brother. We have been doing this since 2010. Most of the skills that I learned in the past, that I thought I would never need to use again, have proved useful at one point or another during our venture. Since I was the only person in the company that knew how to play an instrument, I was automatically the composer.
So kids, don’t be afraid of learning something, because you never know when you’ll need it!
3.) What are some of your favorite games?
I don’t like sports or fighting games – I’m really bad at making combos when I’m nervous and sweaty. That said, the ones that I remember fondly are Elemental Master, Secret of Mana, Chrono Trigger, Okami, Silent Hill, Shenmue, Left 4 Dead, Odin Sphere, Diablo II, Shadow of Colossus, Plants vs. Zombies, Ghost Trick, and World of Warcraft (I play a destruction warlock!)
4.) What were some of your favorite projects to work on and why?
In Eras of Alchemy, 98% of the sounds are my vocals with applied affects to make it sound like different animals. It was really fun researching each animal, watching the videos for their sounds, and then trying to mimic them. The sounds might be cheesy, but I think I did really well with limited resources. My favorite is the T-rex sound! It’s 4 different layers of my voice(s) smashed together.
But my favorite, and biggest, project was Furdiburb. It’s our first game – a virtual pet adventure game – and we put as many of our creative ideas into it as we could. After vacationing on Earth, his parents accidentally leave him behind, so players care for him by growing food, showering him, and caring for him if he’s sick. He slowly grows up over time, and you can buy him houses, furniture, as well as mutations to change his looks. There are holiday-themed items in the game, and it’s always fun to hear our fans discover them.
The adventure side of it comes with the introduction of a main quest line – discovering a broken spaceship and fixing it up so that Furdi can return to his home planet. The quests involve puzzles and mini-games which reward you different spaceship parts that you can use to repair the ship.
We had a lot of fun designing the puzzles and mini-games. You have to plant a flower, but the gopher keeps eating your seeds. Someone is stuck in a cave and can’t see, can you bring light? One of the mini-games requires the player to write songs using our in-game music editor that Chad wrote from scratch. Furdiburb is actually a very complex game that we’re proud of!
A lot of our fans were with us during the length of the 3-year development, so we received a couple of emails saying they cried when they were finally able to send him home. I guess that’s kind of messed up in a way; I’m glad we made our fans cry. =)
The project is far from perfect, but I think we did really well for our first game.
5.) What are your thoughts on being a female in the video game industry?
That we’re a minority, and female game programmers are even smaller in numbers, but the numbers are growing. Coming from a software developer point of view, it comes with the territory – I entered expecting that. The gaming industry was also a lot smaller back then, so it was mysterious to me.
In my first year of college, I saw very few females in the computer labs, but when I was graduating, I noticed that there were a lot more. Similarly, very very few girls in grade school played video games when I was young, but recently, I’ve heard a statistic that almost 50% of gamers are women, so that’s pretty heartening. We can nitpick the details about casual vs. hardcore gamers, but most importantly, there’s a potential for more females to enter the gaming industry now because there is more interest.
I think back to my childhood and am grateful that my parents didn’t hide the computer from me. I never thought I could work in the gaming industry; I didn’t know “how”. The internet was new and growing when I was in college, and gaming companies were these huge mysterious conglomerates that I learned little about in the back of instruction manuals. College counselors told me “they’re hiring people that know Maya”, and I thought that a game programmer also needed to know how to 3D model. *laughs* Ironically, I can do that now, but not back then.
These days, I think counselors have a better idea because the gaming industry has grown too big to be ignored. With the internet, anyone can find out more information about most of the game companies, what occurs behind the scenes, etc. There are a lot more young girls playing video games these days, and there are more female role models in the industry, which is great! The more female role models there are, the more likely a young girl will say “I want to work in the gaming industry when I grow up!”, and I will look forward to playing their games. =D
Working on Rakuen has been keeping me very busy lately! But thankfully I was able to take a short mental break from building puzzles to record a couple new videos for you guys! The first video is something I’ve been wanting to do for a while… It’s a vocal remix of the music from Kakariko Village in the Zelda games. This is one of those pieces of music that was just so natural and calming to play on the piano, and I’d instinctively swing back and forth and hum along as I was playing (just like I did while walking through Kakariko Village in Link to the Past). I hope this version can bring some calm to your busy day, just as Kondo-san’s original composition did for me during many a stressful times in my life!
This next video is my way of saying “thank-you” to everyone for supporting me and helping my youtube channel reach 70,000 subscribers! I thought I’d hold a special contest with a very lovely prize: A piano-shaped music box that plays a song I wrote/composed for the game To the Moon, “Everything’s Alright.”
On a completely unrelated note: I got to hold a couple of baby geese today. Yeah, that was pretty neat.
Tags: 8-bit graphics, Cheep Cheep, Dong Nguyen, Flappy Bird, NES, Nintendo, pixel art
All other things aside, as someone who has had to create both 8-bit and 16-bit sprites… When I read captions like these: “look how similar these are, this is ripped art” alongside images like this:
I feel the need to point out that 8-bit graphics with such severe palette and size limitations will all end up looking pretty similar. As the image below says, Flappy Bird and a Cheep Cheep look no more similar than a Cheep Cheep and a vast array of NES sprites pulled from multiple different NES games from multiple different companies.
The same can be said about pipes with such graphical limitations (friends of mine who had to create faux 3D metal in the NES era and before will all attest to this). It saddens me that death threats and other cruel forms of vitriol are being slung over something like this.
Tags: composer, egypt stage, egypt theme, laura shigihara, piano, plants vs zombies, plants vs zombies 2, pvz 2, supershigi, video game music
Hi you guys! So a lot of folks have been asking me whether or not I contributed any music to Plants vs. Zombies 2. To answer your question: Yes, a lot of my compositions from the original PvZ were remixed for the sequel; I also composed the music you hear during the Egypt stage. Originally I gave it a silly pun name, as I did with all the earlier tracks (“Walk like an Egyptian Zombie” heh heh)… Anyways, I hope you enjoy ^_^/
Tags: do you want to build a snowman, facebook, frozen, laura shigihara, supershigi
I’m writing today to let you guys know that I finally made my own Facebook page! A while back, it was brought to my attention that there were a lot of fake “Laura Shigihara” pages popping up after Plants vs. Zombies came out… I didn’t mind at first, but then I realized that several of them were using my pictures and pretending to be me! There was even one that had some crude material on there >_< Of course, none of those belong to me. I figured that the best thing to do (besides reporting the bad ones), was to make an official page of my own… So hopefully, it will be clear which one is real ^_^
So now, I need to ask you guys for help! I would really really appreciate if you could give the real page a “like” and let people know via Facebook, Twitter, etc. that this one is the real me! While Facebook hasn’t removed some of the folks who are pretending to be me, I think getting as many people as possible to like the real page will go a long way in communicating which one is real… Every little bit helps ^__^
I will try my best to make the page as interesting as possible, with updates about my games, music videos, contests (I’ll probably do another Zelda Ocarina giveaway), and I’m sure there will be some bad puns and nerdy-jokes as well (ohohoh~!!).
Oh, and lastly! Here is a new video for you guys: “Do You Want to Build a Snowman” from the movie “Frozen”… I hope you enjoy ^_^/
Merry Christmas everyone! This year I thought I’d write you guys a song! It’s called Adamas Nivis (which means diamond snow in Latin).
It was actually inspired by something totally random… My friend Emmy sent me these really cool looking Minecraft cards; they are a tan color, and the drawings on them resemble something that might come from an ancient map. They’re also labelled using Latin names (Ferrum, Adamas, etc.)… For whatever reason, after looking at the “Adamas” one, I started getting music in my head. I was going to play some Holiday Cube on Magic Online, but the music was so pronounced that I had to compose it! So I have to thank Emmy for sending me those cards… Seriously, sometimes inspiration strikes at the most random times and from the most random catalysts!
Anyways, you all have a wonderful holiday season. Stay safe and healthy and eat lots of cookies~!!
Tags: first day, high school story, laura shigihara, pixelberry studios, video game music, youtube
I was really surprised that a number of folks had recognized my voice in a song I wrote for an iPhone game called High School Story. Since then a bunch of folks asked if I’d put up a video for it, so I tried my best to get that finished up today^^ This song is called, “First Day”… And I created it for my friends at Pixelberry Studios. There are some really talented writers there, and I really like some of the things they’re doing to help with education and anti-bullying (they recently partnered with cybersmile.org). They’re also fun to play board games and drink tea with.
Anyways… I hope you enjoy ^_^/
Oh, one more thing: So the reason I’m dressed up like that (yes that’s a blue wig) is because a while back the Pixelberry folks and I entered a Halloween contest all dressed as high school stereotypes (jocks, nerds, cheerleaders, goths, punks, etc.). We ended up losing to a group of people who went as Adventure Time characters, the ringleader being my artist for Rakuen, Emmy ^_^ Small world!
Tags: gbritaney, kaze no toori michi, laura shigihara, miyazaki, supershigi, totoro, youtube video
I’m so happy that after about 2 months of hiding under a rock working on Rakuen, I was finally able to post a new youtube video today! For our 2nd collaboration, Britaney and I decided to do a violin-piano-vocal cover of “Kaze no Toori Michi” from Miyazaki’s Tonari no Totoro. Hope you guys enjoy ^_^/