Rakuen Trailer!

September 23, 2014 at 7:38 pm | Posted in Uncategorized | 6 Comments
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Hi everyone! As many of you know, I’ve kind of been living under a rock lately… but it’s for a good cause, really! I’ve been working on Rakuen and preparing a special video for you guys ^_^ So if you haven’t yet seen it, here is the official trailer for my upcoming game, Rakuen… I hope you enjoy!

Double Dragon week!

June 27, 2014 at 2:37 pm | Posted in Uncategorized | 5 Comments
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This week I ended up arranging two pieces of music from “How To Train Your Dragon 2” (bet you thought I was talking about the NES game with the post title, hehe^^)… The first is a piano arrangement of my favorite theme from the movie: “Flying With Mother.”

And the second is a purely vocal arrangement of the ending credits song: “Where No One Goes.” (both composed by John Powell, the latter performed by J√≥nsi)

I greatly enjoyed this film as well as its music… I left the theater full of emotion. I think they did a great job with the story; the characters felt real and multi-dimensional… Their insecurities and shortcomings were so relatable. And I must say that I was overjoyed to have several flying dreams (that were undoubtably sparked by the film) over the following nights^^

The 2nd video marks a bit of relief for me… As many of you know, I got very sick this season which turned into laryngitis and a long-lasting cough. Even after I recovered from being sick, my voice was still affected (my pitch was off, and my voice would hurt and feel strained even after singing just one song). I was so worried that my voice was permanently damaged from the cough, and that I’d never sing the same again. But just this week (months after first getting sick), I’d discovered that things were finally back to normal again… I can’t tell you how relieved and how thankful I was to be able to sing again.

So for those who were supportive and patient during this time, thank-you. Being able to sing again also means that I can finally get back to recording the vocal parts for the Rakuen soundtrack that have been postponed for so long! Rakuen had its first pre-beta test this month, and is moving along smoothly! I will make sure to keep you all updated… we’re hoping to release a trailer soon ^_^

My new game, Rakuen

October 16, 2013 at 12:27 am | Posted in Uncategorized | 11 Comments
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Hi everyone!! I thought it was about time I filled you guys in on what I’ve been doing lately. I think some of you know that while spent most of my career as an indie video game composer/sound engineer, I was actually at EA for about 2 years as an Audio Director. I met a lot of wonderful new folks there (like the Pixelberry team for example). But after most of the original Plants vs. Zombies team was laid off, I ended up leaving the company, too.

Now that I was indie again, my goal was to finally finish up Melolune. However, after 2 years of not working on a 20 hour rpg (yes, I actually had 20 hours of playable content at that point), it was quite overwhelming picking up where I left off! I had promised myself that I wasn’t going to start anything new until Melolune was finished, but I realized that working on a smaller scale project (that I was very inspired to do) would be a great way to get back into game development. So I’m really excited to announce that for the past year, I’ve been working on a new game called Rakuen. I’m doing the programming, design, audio, and in-game pixel character art. My friend Emmy Toyonaga (an incredibly talented artist, and also a former EA employee turned indie) is creating the concept art.

Rakuen is a story-based adventure game about a little Boy who becomes bored with living in a hospital, and eventually asks his mother if she’ll escort him to the fantasy world from his favorite storybook. Throughout the game, the Boy begins to learn more about the patients who live around him. They each have their own secrets and struggles that are mysteriously tied to the strange hospital. In helping those around him, the Boy deals with questions about empathy, hope, and what it means to leave behind a legacy by coming to terms with his own story.

In terms of gameplay, Rakuen functions like a mix between Maniac Mansion, To the Moon, and The Legend of Zelda: Link to the Past (though without battles or fighting). The story and character design is influenced by Japanese mythology and children’s culture, as well as films like Miyazaki’s Spirited Away.

We’re hoping to release the game early 2014 for PC initially (with possible ports afterwards). But for now, you can learn more about the game and follow its progress at the official website. The soundtrack is also available for Pre-Order at Bandcamp (you can also just listen to the tracks there for free if you’d like). I really hope you enjoy the music and art we have to share so far! And if you’d like to help us spread the news, please feel free to tell folks about Rakuen, we really appreciate your support ^_^/

p.s. There will be Leebles ^o^

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