Indie Crunch Mode and Forums!

August 24, 2010 at 10:50 am | Posted in Melolune | 45 Comments
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Hi everyone, after seeing keito’s comment I thought I should post something really quick so you don’t think I’ve fallen off the face of the earth or anything ^_^

I’m sorry I haven’t been able to update in a while, I’ve actually been in sort of a crunch mode with Melolune for the past couple weeks. For those who don’t know, Melolune is an indie-rpg I’ve been working on for the past 2.5 years and I’m almost finished with it… in terms of content, I’m about 90% done. But the thing that’s taking up the most time is balancing the darn thing! I redid the database a while back (enemy stats, equipment prices, gold and experience, character skills, etc.) and now I’m playing through the game over and over again to try and make sure the battles feel balanced and the cutscenes feel sincere. This takes an amazing amount of time… but I think it’s worth it.

Since the story is the heart of the game, it’s really important to me that the players feel moved when they get to the important cutscenes… and at this point, one of the most important scenes/turning points in the game (that happens right after the last demo) just isn’t there yet. There’s also a lot of music that I still need to compose for locations in the game! Since I’m hoping to get Melolune completely wrapped up this year, I’ve really got to dig my heels in and finish this last part (without over-taxing my wrists of course, hehe)… Anyways, please wish me luck! I’m summoning all my will power to get this done 🙂

Let’s see… besides that, I’ve been writing new songs in the evenings. One of which I hope to share with you guys soon in video form (provided that I can get my World of Warcraft account up and running again in order to capture a few scenes to fit the lyrics, hehe ;)). I was also inspired to set up a forum for us; both for the purpose of giving Melolune-testers a place to post feedback, and also to give folks a place to talk (after seeing the dialogue that emerged in the comments section of the “Favorite Video Games” entry I thought it would be really cool). Since it’s still kind of under-construction (it’s just a free forum, but I’m steadily adding content) I’ll let you guys know about it when it’s ready!

Anyways, I hope you’re all doing well!

Gameplay trailer

November 16, 2009 at 12:27 am | Posted in Uncategorized | 11 Comments
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I finally got around to making a video with some gameplay footage for Melolune… hope you enjoy it!

IGF and Melolune

November 3, 2009 at 1:09 am | Posted in Uncategorized | 3 Comments
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Hi everyone! Sorry for the long breaks in between entries… this month has been quite hectic! As some of you probably know, I’ve been working on an adventure rpg that I was planning on submitting to the IGF this year. After finishing the soundtrack for Plants vs. Zombies I basically allowed myself about 6 months to work full-time on it (I had been working on it part-time for probably about 2.5 years prior to that) and it’s at long last nearing completion. I’ve got about 80-90% of the linear gameplay finished… but as I’ve been told, the last 10% of the game takes the most time! At 10:40pm last night, I uploaded a demo of the game for the IGF (the submission deadline was 11:59pm PST so I barely made it)… it’s about the same length as the 2nd demo, but it’s quite different. I wanted to submit more, but George told me that it would be better to submit a portion of the game that was polished and bug-tested (I think that was good advice!).

I also changed the game’s name to “Melolune” to better reflect the central story. You play as a boy named Achaius, who comes from a land where people collect song fragments (otherwise known as “Melolune”) and put them together in order to keep their world alive. After his parents were killed in a mining accident, he becomes separated from his twin brother due to circumstances unbeknownst to you… and the rest of the game is spent following his life and figuring out the mystery behind their separation (amongst other things). As a game composer, I really wanted to include something in this game that reflected my love for composing and arranging… so I came up with a unique musical dungeon mechanic that allows players to experience combining melodies and harmonies in order to solve puzzles and progress through the world. As a child, this aspect was what fascinated me the most about video game music… there were so many complex parts (even in old NES games) that still managed to sound good together. This mechanic was basically the result of me wanting to share that with others ^_^

Anyways… I just had to update because I’m so relieved that I actually managed to meet the deadline! Hope everyone had a great Halloween, and thank-you so much to everyone who has sent me messages or emails with words of encouragement… it’s been so helpful, I really appreciate it!

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