My new game, Rakuen

October 16, 2013 at 12:27 am | Posted in Uncategorized | 11 Comments
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Hi everyone!! I thought it was about time I filled you guys in on what I’ve been doing lately. I think some of you know that while spent most of my career as an indie video game composer/sound engineer, I was actually at EA for about 2 years as an Audio Director. I met a lot of wonderful new folks there (like the Pixelberry team for example). But after most of the original Plants vs. Zombies team was laid off, I ended up leaving the company, too.

Now that I was indie again, my goal was to finally finish up Melolune. However, after 2 years of not working on a 20 hour rpg (yes, I actually had 20 hours of playable content at that point), it was quite overwhelming picking up where I left off! I had promised myself that I wasn’t going to start anything new until Melolune was finished, but I realized that working on a smaller scale project (that I was very inspired to do) would be a great way to get back into game development. So I’m really excited to announce that for the past year, I’ve been working on a new game called Rakuen. I’m doing the programming, design, audio, and in-game pixel character art. My friend Emmy Toyonaga (an incredibly talented artist, and also a former EA employee turned indie) is creating the concept art.

Rakuen is a story-based adventure game about a little Boy who becomes bored with living in a hospital, and eventually asks his mother if she’ll escort him to the fantasy world from his favorite storybook. Throughout the game, the Boy begins to learn more about the patients who live around him. They each have their own secrets and struggles that are mysteriously tied to the strange hospital. In helping those around him, the Boy deals with questions about empathy, hope, and what it means to leave behind a legacy by coming to terms with his own story.

In terms of gameplay, Rakuen functions like a mix between Maniac Mansion, To the Moon, and The Legend of Zelda: Link to the Past (though without battles or fighting). The story and character design is influenced by Japanese mythology and children’s culture, as well as films like Miyazaki’s Spirited Away.

We’re hoping to release the game early 2014 for PC initially (with possible ports afterwards). But for now, you can learn more about the game and follow its progress at the official website. The soundtrack is also available for Pre-Order at Bandcamp (you can also just listen to the tracks there for free if you’d like). I really hope you enjoy the music and art we have to share so far! And if you’d like to help us spread the news, please feel free to tell folks about Rakuen, we really appreciate your support ^_^/

p.s. There will be Leebles ^o^

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