Plants vs Zombies XBLA Release Party!August 3, 2010 at 5:00 pm | Posted in Video Games | 36 Comments
Tags: george fan, laura shigihara, plants vs zombies, PopCap, video games, xbla
So for those of you who were wondering what the August 2nd “save the date” was all about, PopCap held a Plants vs Zombies XBLA Release Party in San Francisco on that day and it was a blast! I tried to take as many pictures as I could (I’ll post some here, but if you want to see the entire batch, you can find them here). George and I also performed “Zombies on Your Lawn,” which you can watch here. I was a little nervous at first, but I hope it’s still alright!
There were 3 areas at the venue: The main courtyard had a makeshift stage and a delicious buffet-style dinner.
All the cooks there were wearing PvZ aprons, and unfortuntely for the plants they were serving Cornpults
They also had one of those giant pictures where people could put there heads through it in order to look like Bobsled Zombies. What are these called anyway? I see them all the time at carnivals and amusement parks, but I have no idea what their actual name is.
Indoors they set up a gaming station with several large monitors and Xbox consoles so that people could come and try out the new game (some people were glued to their consoles for literally 2.5 hours)… there were benches and folks could hang out here to warm up (since it was really cold outside).
People test out versus mode for the first time
Lindsey Kurz, Tod Semple, Rich Werner, George Fan
Laura Shigihara in the game room
The last area was a small covered space between the courtyard and game station… there was a bar here where you could order PvZ-themed drinks like “Fermented Plant Matter” or Crazy Dave’s special “Zombie” drink. The PvZ artist (Rich Werner) also had a table set up where he drew personalized plants and zombies for people.
Infamous Brain Ooze
Some of Rich Werner’s sketches
Laura Shigihara, the “real” Crazy Dave, and George Fan pose outside the game room
As for the game itself, I really think they did a great job with the conversion. At first I had no idea how the control scheme would work; going from the mouse to the iPhone or iPad was a simple transition, but I figured mapping controls to an Xbox controller would be a much bigger challenge. Basically, the player uses the analog stick to move the cursor around. Rather than clicking on sun, you roll the cursor over the sun in order to pick it up. Pressing the R-trigger will magnetize the sunshine allowing it to be automatically collected. You can use the right and left bumpers in order to scroll through the seed packets, and you press A to select them. It’s surprisingly intuitive and easy to pick up.
By far my favorite part of this version is the “versus mode.” You can play as either the plants or the zombies. The zombies’ goal is the same as in the original game: you want to break through the plant defenses and get to the house. The plants’ goal is to destroy a certain number of gravestone targets, while battling the onslaught of undead that the zombie player sends towards you. While it was still in development, I spent several hours playtesting this mode with George. Despite the fact that the game wasn’t even balanced yet, I could not stop playing because it was so addictive. There’s something incredibly fun about being able to place zombies… especially large ones like the Gargantuar.
The co-op mode is also worth checking out; especially if you’re trying to get less competitive friends or family members to join in. Players can help each other out by “buttering” zombies in order to hold them in place. This mode also encourages players to talk with one another in order to come up with strategies for the more difficult levels. And of course, there is no shortage of fun mini-games in addition to the original adventure mode… so even though this isn’t a sequel, it has so much new material that it kind of feels like one 😛
Anyways, thanks to Popcap for putting on such a fun event! We had a great time 🙂